I wish to inform you all about what's been going on, and what the plan is with MMOFFB.
I've started a new job and as a result I have less time to work on the bot. I will continue to work on MMOFFB so that those of you who have purchased the software can remain satisfied and supported. I do intend to implement the additional features I've discussed in earlier posts, I ask that you all bear with me as I find the time to continue the project and get adjusted to my new schedule.
If you are experiencing problems please email me so that I am aware and can assist you rather than causing you to bear any ill feelings.
As an additional note - I do not plan to play FFXIV 24/7 like I was before starting this new job. In fact, I do not plan to play much at all any more. The only time I plan to set aside for FFXIV is for testing and ensuring that the bot is 100% functional. I will make it a priority to test the bot at each patch and update.
With that said, please give me a couple of weeks to implement the changes I've promised already and create a plan for how I will continue to serve those of you who have purchased and those of you who will purchase in the future, MMOGP's MMOFFB software.
Thanks again for all the patience you have given me, and for all the comments and support which helps me greatly!
The issue those of you were experiencing, regarding the bot, where the bot would seemingly start over and attempt the change class even in the middle of the recipe, is not actually a bug in the program.
The problem is that: While you can indeed do other things while the bot is running, you will experience problems with pixel detection on the game window if you are manual sending inputs. The reason is that the bots' method of checking pixels is all done through windows messages, which is how we emulate user input. When this happens the pixel checking message is sent to the Game Window, however the user is sending inputs (messages) to another window. There is evident issues with simultaneous inputs between multiple windows, and this causes the pixel checking function not to return the appropriate values and in turn causes the bot to do what it was programmed to do; Restart.
The cure for this is to implement a slightly more advanced AI which is capable of picking up exactly where it was last left as long as certain conditions are met. This process is taking me a little bit ( mostly because I want to make sure that the quality crafting is working as intended so that you all can get the most out of its features ). I will put a new version up as soon as I finish double checking the quality craft. I will then continue working on the updated AI.
This has certainly been an ongoing project and I do appreciate all the feedback and support that you all have contributed. It has been extremely helpful in troubleshooting and testing across platforms.
Check back for a new version soon,
The UI doesn't seem to have changed at all. The normal mode of MMOFFb's latest version is working properly atm. With this in mind please bear with me as I finish the updates to ICQ Mode as mentioned in previous updates. I expect to finish the updates tonight or tomorrow with an update in the evening.
Well, as I've not been paying much attention to lodestone recently, I had failed to notice the update due to us on the 6th. This update will bring changes to the user interface. I've decided not to release the next version until I've made sure that the bot will run with the latest patch for FFXIV.
I did manage to implement the previously mentioned changes and fix the ICQ system as suggested by many of our users. Once the servers are up I will immediately verify the status of the bot and correct any issues brought with the patch. Expect an update within 24 hours of patch completion.
Just a quick update to inform you that work on the bot is still in progress. A few items from the list have been checked-off such as limiting buffs, correcting the loop progress to accomodate the redesigned configuration system. While it is taking longer than originally predicted, progress is moving at a nice pace and the end result is almost near.
Look forward to the next release.